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[POE 3.3 Ancestral Warchief Build]Bringer of Rain A. Warchief Juggernaut to “Rainchief”

This Build uses the Facebreaker Gloves which indicates we play Unarmed – you get all the information you need right here:

Pros:
over 6k Life
~1000 life/s with the enduring cry and all charges (over 15% life reg)
73% Phy’s reduction (hideout) 90% with flasks
difficult to die simply because you remain behind your Totems
can do all map mods (reflect is often a bit meh because your totems will kill themselves on hit)
at lvl 16+ (Facebreakers) all content material Ezpz
ideal for really hard bosses like Ulab/Uatziri/guardians/Shaper
Stun immune with over 25 Rage stacks

Cons:
clear speed is typical
Totem playstyle isn’t for everyone
10% life degen (but with ~15% life reg we still have 5% and don’t degen)

Ascendancy:
First, we visit War-Bringer mainly because this will likely be our primary heal talent
Soon after that we take the Aspect of Carnage and with the next 2 points in the Merc/Uber Lab we take Rite of Ruin to acquire the double bonus from our Rage stacks (choosing Rite of Ruin at last helps us carrying out a smoother Ulab run for yourself, due to the reduce degen from 5%. Just after the Ulab and Rite of Ruin we’ve got 10% degen at max Rage stacks).

Bandits:
Assist Oak – He provides us all we require: Phys dmg/reduction and life reg

Pantheon:
The most beneficial Important Pantheon is definitely the Brine King wich offers free of charge (just about) Stun Immunity:
You can’t be Frozen if you’ve been Frozen Not too long ago
You cannot be Stunned if you’ve been Stunned Not too long ago

The top Minor Pantheon will be the Gruthkul wich delivers as much as 5% additional physical dmg reduction
+5% possibility to Evade Attacks if you’ve taken a Savage Hit recently
1% added Physical Harm Reduction for every single Hit you have taken Lately as much as a maximum of 5%

Leveling Guide:
At lvl 1 take Ground Slam/Cleave/Molten Strike and the Ruthless gem.
At lvl 8 take Maim and take Further Accuracy until u get the “Resolute Technique” Note
At lvl ten take Shield Charge for Movement (wich can also be good for lvling for those who have some Facebreaker)
At lvl 12 Take Sunder in place of you lvl 1 gem till you’ve got the Warchief Totem (note: you cant use sunder with facebreaker)
At lvl 16 take the Facebreaker. Should you dont have some, pick a Rare/Unique 2Hand weapon with higher physical Dmg (With Facebreaker I prefer lvling with Infernal Blow + Melee Splash/Ancestral Call and Shield Charge).
At lvl 18 take More quickly Attacks, Melee Physical Damage, Melee Harm on Full Life and Concentrated Impact
At lvl 28 take Ancestral Warchief
At lvl 38 take elevated Location of Impact

 

Pob Hyperlink:https://pastebin.com/zRV1US3p
Skill Tree:https://tinyurl.com/y9fr5uol
Exampler Link:https://www.pathofexile.com/forum/view-thread/1694250

[POE 3.3  Spell Totem Help Build] Blood Magic Detonate Dead Totem Chieftain Guides

– Atziri kill

– Shaper kill

– Endgame

Example Character:https://www.pathofexile.com/account/view-profile/r4wb1rd/characters?characterName=RawMaRawBird

– Full build diary

This make is for you, if you need to:
* Run virtually all of the content (except Hall of Grandmasters)
* Do all the map mods (and I imply: all!)
* Kill each of the bosses (including Uber Atziri, Red Elder, all Guardians & Shaper)
* Chill out while doing so

Pros and Cons:
* You get 10% fire pen much earlier (Ngamahu, Normal Lab)
* Rares & Uniques now can be covered in Ash when you hit them with Orb of Storms, Unearth, or Shield Charge, making them 20% slower and let you deal 20% more damage
* You get 10% elevated Strength and thus a lot more life and life regen

Main Skill
– Detonate Dead
– Spell Totem
– Fire Penetration
– Elemental Focus
– Controlled Destruction
– Combustion

Boss Kill Assists 
– Orb of Storms
– Curse on Hit
– Flammability
– Culling Strike
Not just does Orb of Storms help triggering Ele Overload, Culling Strike will be your best friend for tough bosses. If you don’t need it or you find it clunky, a self-cast Flammability is also fine.

Generator
– Unearth
– Greater Multiple Projectiles
– Spell Echo or Increased Critical Strikes. Empower for endgame

Playstyle:
Unearth creates initial corpses and triggers Elemental Overload. A single DD totem then kills the first pack in (mostly) a single cast. If more mobs are rushing in, it’ll keep casting while you keep moving. Once you’re half a screen further, you place the following totem. Corpses will cause a chain reaction of explosions. Occasional unearth casts will direct the totems and keep Ele Overload procced. Bosses and tough rares are weakened by Orb of Storms + Curse on Hit + Flammability + Culling Strike. Desecrate + Spell Cascade supplies the highest level of corpses for bosses. Shield Charge + Fortify + More quickly Attacks is mobility and defence combined. A lightning golem grants us improved cast & attack speed as well as Haste in an Essence Worm ring. Cast When Damage Taken + Immortal Contact + Enfeeble protects us even more, as does Vaal Grace + Increased Duration.

Pob Link:https://pastebin.com/b0bSQk77
Skill Tree:https://tinyurl.com/y8rh3efv