PoE 3.3: The Bestiary league and Hardcore Bestiary league are the upcoming challenge leagues. PoE 3.3 released on March 2, 2018. In this Post, PoeCurrencyBuy will share The most Well-liked PoE 3.3 Builds for you personally.

[PoE 3.3 Witch Build] Burning Spectres – Torch the Atlas – HC Shaper, Elder, Uber Atziri – 10k+ EHP, 70/70 block

Raise Spectre primarily based summoners to plow via nasty maps and bosses with minimal investment. Defense is easy to scale, and offense scales with all the amount of your Raise Spectres, the number of hyperlinks you are able to provide them, and to a lesser extent your gear. 10k EHP soaks up all, however, the most devastating one-shot mechanics, and in the end game you can max out both block and spell block. Need a low-priced 6-link? A Tabula Rasa can take you all of the ways to Shaper.

This build focuses on two kinds of Raise Spectres that benefit from all of the identical assistance gems:

Yokohama’s Vanguards cast a tanky Scorching Ray totem that deals massive damage if the burning gets to stack up. The Totems also reduced the fire resist their targets by -1% per burn application, down to -24%. This stacks using the -50% fire resist from Elemental Equilibrium.
Although the resistance penalty in the Yokohama’s Vanguards’ totems is not going to exceed -24%, no matter the number of Totems, every Totem will contribute a Raise Spectre harm over time technique. So the more totems, the much more Damage.

Wicker Males are giant bears that use Righteous Fire to deal AoE damage to anything around them. They were balanced in 3.1, but are still somewhat relevant within this setup. Their RF auras don’t stack, however they give outstanding AoE coverage for evident speed. They are excellent for clearing out the trash mobs so the Vanguards can concentrate around the tanky stuff.

Also, we use Animate Guardian wielding 2 x Dyadus Axes, that will make enemies take 200% additional burning harm when chilled. Dyadus also has the impact of chilling enemies for 1 second or two.five seconds together with the Icetomb chest piece.

PoE 3.3 UpLoad:
GAINS: 2% minion Life Regen, 20% minion Damage and Life, 50% decreased Convocation cooldown. Zombie’s slam can’t be evaded. Endgame bosses could be taunted! Phantasms for leveling!
LOSSES: 17% block and spell block and ~300 life on the block.
Repair BLOCK WITH Block passives, Advancing fortress, Shaper Amulet/Shield, Reckless Defense Jewels + Ahn’s Contempt + Belt of the Deceiver + Indomitable passive. Other choices: Tempest Shield, The Anvil, Rumi’s, The Red Nightmare, hybrid Dodge/Block.

Pros:
+ Cheap to acquire started
+ Outstanding league starter
+ Extremely HC viable
+ Quick going around the FPS
+ 10k+ Successful HP with MoM
+ Excels at carrying out hard high-level content material like Guardians, Shaper, Uber Atziri, and Elder
+ Can do any map mod
+ Reflect immune
+ Crit immune with Reckless Defense setup
+ Spectres are close to immortal as a consequence of their HP and boosted life regeneration
+ Max block and spell block, with 300+ life, gained on the block
+ Do Uber lab with ease

Cons:
– Map evident speed just isn’t top rated tier. Can swiftly transform to a Solar Guard setup for clear speed
– The animated guardian can die in the event you play sloppy or neglect to give it the suitable defenses
– Chayula’s Domain is a bit tricky as a result of Raise Spectre mobility and pathfinding. However, the actual boss can be a joke.

Creator: Natt

PoB Hyperlink: https://pastebin.com/whALtFBA

Skill Tree: https://goo.gl/9PVdTC

Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1971585

 
[PoE 3.3 Templar Build] Glacial Cascade Totems – Inquisitor and Hierophant

For those who do not run King Kaom roots, stibnite is the best factor to run it on, due to the fact it has the lowest cost (ten charges), the most utilize (3), and is tied for the most extended base duration (5s). Running out of applications on stibnite is hard.
But obviously, if you are running King Kaom roots stibnite becomes useless. In the event you aren’t, it really is an excellent defense flask.

Pros:
+ Do it all. Any map mod. Any boss. Should you want to fill out your atlas and see each of the content in the game with 1 character, then this can be a great build play.
+ Safe. Totems by nature are secure as a result of distance and reflect going to Totems instead of the Templar. On top rated of that Glacial Cascade can be an enormous region of impact spell that freezes.
+ Thoughts more than Matter. Speaking of protected, MoM is amongst the very best defensive Keystones and is simple to gear for.
+ Beginner and League-Starter friendly. Leveling, mapping, and progressing the build feels smooth.
+ Large Single Target Damage. The mechanics of Glacial Cascade can hit exactly the same enemy greater than when using the identical cast. Swapping of skill gems can cause ?¡ãMore?¡À multipliers if required.
Cons:
– Totems are usually not for everyone. Players appear to enjoy or hate them. That getting stated, this version of Totems is usually a lot more ?¡ãactive?¡À than other Totem builds. I definitely appreciate Totems and maybe you’ll as well immediately after playing this build!
– Have not personally tested Hardcore. A number of people on this thread have talked about a variation in the guide for Hardcore which involves dropping the Shadow crit location for the scion life wheel.

Poe 3.3 Updates:
New YouTube video! Deathless Shaper Kill!
Added Support for Hierophant! The guide has gone via a little of a revamp because the Ascendancies have at the same time. Fast reference, Gems, and Links are all updated with considerations to Hiero.
Inquisitor remained fairly untouched. The skills, gear, and jewels remain precisely the same although a handful of new items now seem as options for the build.
Added Atziri’s Reflection to Shields Section
Added a “League Start” in the bottom of Guidelines and Tricks. Hierophants try to find Hrimsorrow to let the use of sharp pen!
Added notes about Hierophant vs. Inquisitor in the Questions section
Changed all references to “Threshold Jewel” to “The Lengthy Winter Jewel” to prevent confusion.
Added Notes for Cold Pen in light of Hiero inside the Gems Section as well as Vaal Clarity and mention of a 4-link Lightning Warp Setup!
Added snapshot of my final Gear at the end of 3.1 Abyss League within the Gear Section.

Creator: thi3n

PoB Hyperlink:

Inquis – https://pastebin.com/PbrkFsjc
Hiero – https://pastebin.com/36r2B0b3

Skill Tree: https://goo.gl/ZqMNHq

Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/1976479

 
[PoE 3.3 Marauder Build] Ahn’s May possibly Juggernaut – Uber Lab Farmer – League Starter – Shaper + End Game

This build is often a much more balanced approach to uber lab farming that allows us to have a character which will effectively map. We utilize fortify, and endurance charges over common flat Armour are scaling to obtain our defenses for Izaro. The Juggernaut ascendancy offers us bonuses to endurance charges as well as has the option of supplying us rewards to fortify also. This implies that we will not be able to face roll by way of traps, but we still have lots of defense for Izaro without sacrificing as well really hard around the harm side with the build.

The strengths of Ahn’s May well with the Juggernaut ascendancy indicates that we’re able to have around the low attack speed base by permitting us to scale accuracy to assist with attack speed (which Ahn’s may possibly offer). Ahn’s May well also supplies the area to help out with Cleave‘s normally lousy location of impact to help with mapping and speed clearing. Lastly, we get around the low crit base of Ahn’s Could by utilizing all the bonuses to crit for dual wielding inside the Marauder and Duelist sides in the skill tree and later the sword nodes inside the Ranger section. Lastly, the higher flat physical harm the swords provide implies that our very best means of scaling harm is through % bonuses to damage and crit multi as well as utilizing sources of added physical damage as components.

The build makes use of cleave as our major skill. This is as a result of Cleave working with each hands-on attacks (as opposed to other abilities that alternate among the main hand and offhand) and possessing a higher base for damage. Cleave also offers us fortify on hit using the threshold jewel also an Area of effect to help with clearing.

Poe 3.3 Updated:
This build is viable in 3.3 and, if something, got some nice buffs in the Juggernaut Ascendancy changes. Pending new uniques or any dominant passive tree adjustments the gearing, and passive tree from the build will probably be precisely the same. The Juggernaut buffs give us some nice boosts in damage, defense, and utility which must make the build a bit smoother to play overall.

The build isn’t as low cost as advertised, but this is very easily the top character I’ve ever had 3 days inside a league. Not that I hold the price against OP here, it seems like this build blew up given that it was written.
All that mentioned, my character is ~200 chaos worth of gear give or take at this point, and he blows by means of yellow maps with no issue.
I tried doing my uber lab earlier nowadays without the need of accomplishment; charges have been just also a lot for me to handle.
Resists and life are on the low finish, with my life sitting around 4200, and an upgrade from here will likely be inside the dozens of chaos variety.
Some fantastic, some poor for me so far, but the power is there when you finally get factors in location.

Creator: camera

PoB Hyperlink: https://pastebin.com/1evRJZuc

Skill Tree: https://goo.gl/rT5LMX

Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2048886

 
[PoE 3.3 Templar Build] Pizza Sticks: Flameblast Totem Hierophant! [Hugely buffed in 3.two! Guide completely updated!

Flameblast charges up while you channel it, growing in damage and AoE the longer you hold it before releasing. Classic Flameblast builds have struggled with all the awkwardness of standing nonetheless for such an extended period. This build does away with that by possessing totems do it for us, letting us run around at our leisure although our Totems blow up the whole screen. We are able to take advantage of Flameblast’s huge damage with no compromise, and add on a strong defensive foundation via Thoughts over Matter and good quality of life by means of Hierophant.

Pros:
+ Higher harm. 500k shaper DPS is achievable with reasonable gear. Each hit in a common clearing setup deals >100k damage even with average Gear, + one-shotting every little thing without having failed.
+ Big area of effect, adequate to single entire packs of monsters.
+ Can do all map mods.
+ Can do all content as much as and like Shaper promptly and safely (see videos section).
+ Totems are naturally protected – you reflect immune, never have to stand still to deal harm, and have extreme variety. This build supports security that with 8k EHP and vast amounts of regeneration.
+ No unique items essential.
+ Simple, hardcore viable, beginner friendly, self-found friendly build. If you’re new to Path of Exile and have any added queries or never comply with something within this guide, PM me and I will do my most effective to help!
Cons:
– Really, really dependent on cast speed as a consequence of needing to hit 10 Flameblast stacks just before the totem releases. Can feel quite clunky without sufficiently improved cast speed (quite a great deal anything beneath 100%).
– Fairly a related playstyle, stats, etc. to Glacial Cascade totems, but GC doesn’t endure from the cast speed problems noted above.
– Totem playstyle is offputting to many individuals. Hopefully, I can win some of you more than with this build!

3.two Update:
New Hierophant can be a large boon for this build. It now bargains a lot more damage than Inquis, has improved survivability than Inquis, and has way greater high-quality life than Inquis. So that is pretty cool.

Playing mixed totems inside the campaign now and it really is extremely rapid and fun!
Frostbolt totem for clearing and Flameblast totem for bosses and also other toughies. This way you get the most beneficial of both worlds: Frostbolt is superb for removing but bad against tough mobs, and Flameblast is great against bosses, etc. but lacks evident speed.
It’s so superior that I encourage everybody who reads this to offer it a try. You may need 2x Frozen Trail jewels for Frostbolt but go for it as soon as you may afford them (and have two 4L items and two jewel sockets). Just after all, we’ve got plenty of free Sockets.
I’m quite convinced that that is the way to go, at least for playing the campaign (can’t inform however how viable it truly is for maps and endgame).
On a side note, this also makes it easier to capture beasties.

Creator: Viperesque

PoB Link: https://pastebin.com/jm9NBFJ4

Skill Tree: https://goo.gl/5ZRU6i

Instance Link: http://www.pathofexile.com/forum/view-thread/1730745

 
[PoE 3.3 Duelist Build] [Slayer/Reave/Blade Flurry] Embrace the Madness [Oni-Goroshi/Budget to End Game]

When Oni-Goroshi was added towards the game, I read lots of superior and evil items about it, so I decided to attempt it myself. I usually base my characters on current builds that I customize to my requires. This time I could not obtain a build that I wanted to play, so I decided to make one myself. I wanted it to be in a position to deal with all content material: maps/bosses / uber lab…
That’s what this build can do (I know some hater is going to pass by and say it is a lie due to the fact this build cannot do HoGM but I never care).

The result is surprisingly sturdy! Even with low budget gear, this build has outstanding evident speed, awesome single target DPS, and high survivability. I was lucky to get two swords in about 6-7 hours of farming, and they had been strictly identical, so I decided to possess 1 for map clearing and one particular for single target and to swap in accordance with the circumstance.
Pros:
+ great clear speed
+ incredible single target DPS melts bosses
+ invincible in uber lab
+ spending budget friendly simply because you get your 6L at no cost
+ Slayer ascendancy + Her Embrace makes you immune to practically anything
+ can do all content (99% of it)
+ incredibly higher leech will let you Facetank a lot of things
Cons:
– can’t do these map mods :
– no leech
– no regen
– 60% less recovery
– elemental reflect
– physical reflect (unless you can equip Sibyl’s Lament)

PoE 3.3 updated:
The only issue that may be viewed as-nerf is Bane of Legends being moved right after Headsman. This only means that we will not be able to level up with 20% life culling strike and cost-free onslaught any longer. This will make leveling a little slower, but it really is not that bad. Life Leech effects are not removed on complete life has been moved to Brutal Fervour so we will not be able to have it as quickly as prior to but it’s not a nerf given that we still have it.

The buffs are :
Headstand -> can’t take reflected physical damage. Yay! Now we can cease rerolling indicated physical harm on maps 🙂
Brutal Fervour -> 30% increased expense whilst leeching. Good to have as you’ll normally be leeching, so it is like a Perma buff.
Endless Hunger -> immune to bleeding although leeching. We won’t bother about bleeding through leveling!
This slightly adjustments the order I recommend you spend your ascendancy points in :
Endless Hunger -> Brutal Fervour -> Headsman -> Bane of Legends
(much more details in the Ascendancy section)

Creator: these

Skill Tree: https://goo.gl/uYLVAe

Example Link: http://www.pathofexile.com/forum/view-thread/2072492

 
[PoE 3.3 Shadow Build] The Snowblind Cospri CoC Assassin – Projectile based CoC

This build is making use of each a Cospri’s Malice as well as a 6-link Cast on crit link each with Frostbolt and Freezing Pulse. As a result of not going with Discharge, we are not bound to work with Voll’s Devotion amulet, and may rather make use of the Pandemonius to blind everything we touch, adding the layer of defense towards the build, hence the Snowblind name.

Poe 3.3 updated:
The build is much better than ever with the new Assassin buffs. We got some high survivability against bosses from the Opportunistic ascendancy node, also as a sweet 100% inc. Single target harm.
The offensive stats section will not be updated with the new buffs yet, but it only went up.
You will discover perhaps some new uniques that could be improved for the build that is going to become found as we progress additional into the league, but at the moment I will retain the exact same gear setup for the guide.

Creator: Crovaxx

PoB Hyperlink: https://pastebin.com/1EZX8XPq

Skill Tree: https://tinyurl.com/y8kejr96

Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1625254

 
[PoE 3.3 Ranger Build] Sidefx Frost Blades – Fast t1-15 MAPPER, Awesome League Starter!

This build focuses on higher attack speed to unleash a series of chaining projectiles with 86% cold pen, high crit likelihood and superb attack speed in a practically 360 radius about you, killing anything that dares come close.
The weapon variety increases with each degree of Frost Blades, so even when it is actually a melee skill, with correct positioning, you’ll be out of harm’s way the majority of the times you`re inside a fight.
It is a full Elemental build at 100% raw conversion, dealing no physical harm, for that reason physical reflect mods will not have an effect on you.
Evident speed sensible, while not competing with Vaal Spark (dead), it is more rapidly than most builds available and somewhat less expensive.
Just a 4-Link setup can get you up to T10 maps if you`re cautious.
This is a Softcore build. In case you need to play Hardcore, just ensure you choose additional Life nodes as opposed to Harm nodes.
Poe 3.3 updated:
The alterations in Poe 3.3 hardly impacted the build, all we lost was 12% move speed from ascendancy which honestly is not that huge of a deal as we still FLY by means of maps. ** Updated the Final skill tree, and each of the living trees before it’s just fine. Gear section might be updated more than the league as We see what new items/old items we are able to use on the build

Pros:
+ Perma freeze most mobs
+ Higher DPS
+ Awesome AoE
+ Super fast map clear
+ great Life Leech w/ out Old Vaal pact
Cons:
– Is usually high priced, esp to min max
– glass cannon, You need to study to position 100% hit move hit move etc.
– can run into troubles using a single target (bosses)

Creator: Sidefx06

PoB Hyperlink: https://pastebin.com/Qaz03Ttv

Skill Tree: http://poeurl.com/bIpU

Instance Link: http://www.pathofexile.com/forum/view-thread/1848749

 

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